A games and play studio for learning, culture and change

Play,Put to work.

A black cat peering over an orange ball of yarn, with a loose thread

We turn complex questions and stubborn problems into games, experiences, and systems people want to step into, explore and play with.

Play isn’t a productivity hack.

It’s a way to learn, experiment, and connect. It only works when there's real freedom, a challenge worth meeting, and room for joy.

What we believe →

Games, experiences, and systems made to be played with.

Two visitors experiencing the Witness virtual-reality station togetherWitness · VR

Immersive exhibition · Living archive

Acts
of Care

Produced by Two Name Games with GALA Queer Archive, Acts of Care turns the history of the Township AIDS Project into an experience of witnessing, recognition and collective action.

Produced by TNG with GALA · Developed under Futures_Past · At Latitudes Centre for the Arts until 1 Dec 2026

Photography by Adam Heyns. Images courtesy of the French Institute of South Africa (IFAS).

Enter the exhibition Read the TNG case study →
Illustrated Leader Forge characters looking towards the fictional Kuzuka City

A world built for becoming

Learning game · Leadership

Leader Forge

A character-creation system that helps people explore, shape and talk about their individual and collective leadership identities.

Jointly created with Engagement Dynamics

Enter the Forge

Artwork by Za'yaanah Albertyn.

See More Work →

Make the complex playable.

Creative technology, research, strategy and co-design through play run across everything we make.

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Workshops and facilitation

We run structured, hands-on sessions that help teams think, collaborate and create differently.

A small studio for
big, playable ideas.

Together we bring game design, technology, education, research, facilitation and production to the same table.

Meet the team →
The four members of Two Name Games laughing together in front of shelves filled with games
Photography by Rebecca Boulet