A games and play studio for learning, culture and change
Play,Put to work.
We turn complex questions and stubborn problems into games, experiences, and systems people want to step into, explore and play with.
[ How we think ]
Play isn’t a productivity hack.
It’s a way to learn, experiment, and connect. It only works when there's real freedom, a challenge worth meeting, and room for joy.
What we believe →[ Selected work ]
Games, experiences, and systems made to be played with.
Witness · VRImmersive exhibition · Living archive
Acts
of Care
Produced by Two Name Games with GALA Queer Archive, Acts of Care turns the history of the Township AIDS Project into an experience of witnessing, recognition and collective action.
Produced by TNG with GALA · Developed under Futures_Past · At Latitudes Centre for the Arts until 1 Dec 2026
Photography by Adam Heyns. Images courtesy of the French Institute of South Africa (IFAS).
Enter the exhibition Read the TNG case study →
[ What we do ]
Make the complex playable.
Creative technology, research, strategy and co-design through play run across everything we make.
Experiences, installations and events
From exhibitions to festivals, we create physical, digital and immersive experiences people want to enter and explore.
Games and playful learning
We design games and playful systems that help people explore complex ideas through interaction.
Leader Forge →My Money, My Growth →Lookout! →No 2 Violence →
Workshops and facilitation
We run structured, hands-on sessions that help teams think, collaborate and create differently.
[ The studio ]
A small studio for
big, playable ideas.
Together we bring game design, technology, education, research, facilitation and production to the same table.
Meet the team →


